AI Insights · Timothy · October 2024
Top 5 iOS Horror Games in Switzerland: Q3 2024 Performance
Explore the performance of the top horror games on iOS in Switzerland during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, several horror games on iOS in Switzerland showcased intriguing trends in downloads, revenue, and active users. Sensor Tower provides the data that sheds light on the performance of these top games, offering a deeper understanding for those interested in mobile gaming analytics.
Granny by Dennis Vukanovic saw a gradual decline in weekly downloads, starting from 412 in early July and dipping to 231 by late August, before experiencing a slight recovery to 374 at the end of September. The weekly active users mirrored this trend, peaking at 2.5K in late July and decreasing to around 1.6K by the end of August, with a modest rise to 1.9K by September's end.
The Baby In Yellow from Team Terrible maintained a more stable performance. Weekly downloads fluctuated mildly, with a noticeable increase from 149 in mid-August to 395 by the end of September. Revenue showed a peak at $75 at the end of September, while active users remained relatively consistent, closing the quarter at 1.8K.
Hello Neighbor by tinyBuild LLC experienced a steady stream of downloads, maintaining figures above 100 throughout the quarter, with a slight increase toward the end of September. Revenue saw a notable peak of $120 in the last week of September. Active users gradually rose from 944 in early July to 849 by the end of September.
Scary Teacher 3D from GenITeam LLC had a consistent download rate, with figures oscillating around 200 throughout the quarter. Revenue remained modest, peaking at $54 in mid-August. Active users showed slight fluctuations, ending the quarter at 1.7K.
Finally, Granny: Chapter Two also by Dennis Vukanovic, experienced a significant drop in downloads from 181 in early July to a low of 22 in mid-August, before recovering to 131 by the end of September. Active users followed a similar pattern, decreasing from 646 to 293 by late August, with a recovery to 463 by the end of the quarter.
For more detailed insights and analysis, visit Sensor Tower to explore how these trends could impact future strategies in mobile gaming.